Testing Room
Entry for
GoedWare Game Jam #15
Theme: One Room
Game idea:
You come across an invitation from a training facility, they want you to test some stuff for them, are you up for it?
Results:
I tried very hard making a speedrun type game where you stay in one testing room, completing different challenges. The game is really short, I played a ton around with lighting, baking lights, dynamic lighting, which took a big chunk of my game jam time. In the end the lighting is not really what I was looking for, but I still learned some lessons from trying to implement different kinds of setups.
I also made some terrible pixel art, first time using tablet to draw.
Credits:
Background ambience -> room ambience 625418 by abhisheky948
Footsteps sounds -> footsteps 555293 by fmaudio
Everything else -> me :)
Controls
Movement: WASD
Sprint: Shift
Jump: Space
Interact: E
Pause/Unpause: P


Comments
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this was the best time i could get
feel like this is pretty good :DDD
wait it looks like the picture isnt showing up?? idk itch might just not be loading it properly for me, but it was a screenshot of my time which was 30.01
I love the premise and theme implementation - especially how every level encompasses the same like 'ONE ROOM' and morphs into the next one. Level Design was another good thing about this entry, like how the moving blue platform was slowly introduced and such.
However Gameplay wise the character felt 'floaty' rather than precise, which would be desired in an obby game such as this. Implementing 'Coyote Time' would also really improve the Gameplay.
The Sound for me was extremely quiet, and some background music could've really elevated the experience. The Art was alright - however a Toon Shader could've improved it.
Solid job overall!